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Drake High Magus

(image)

The Drake High Magi are elite members of an order of magic-using drakes who spend their days in the Obsidian Citadel, honing their powers for use in times of crisis. They can summon blasts of intense cold with a gesture, and can hurl powerful fireballs across great distances. However, due to the extensive mutilations that are required of drakes to harness and use these powers, they are frail and slow.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Drake Magus
Advances to:
Cost: 33
HP: 40
Movement: 5
XP: 100
Level: 2
Alignment: lawful
IDDrake High Magus
Abilities: cures, heals +8

Attacks (damage - count)

(image)staff
melee
8 - 2
impact
(image)fire breath
ranged
9 - 3
fire
(image)ice shot
ranged
15 - 2
cold
magical

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire50%
(icon) cold-50% (icon) arcane-30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen320%
(icon) Hills140%
(icon) Mountains140%
(icon) Mushroom Grove240%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village140%